Villagers
Villagers are the people of your village: they have a personality, a name and a voice, and they remember you.
Talking to a villager
Sneak and right-click a villager (or a wandering trader) with an empty main hand. A plain right-click still trades.
The first conversation is always an introduction: the villager says their name and something about the place. From then on they pick a conversation that fits who they are (their personality), where they live (the region of the village), their job and how well they know you, and never one above your learner level.
A conversation is a short Korean exchange with two to four answers to pick from; some lines come back as questions you answer, so you read and speak. New words are glossed when you hover them, and the lines are counted as exposure for your vocabulary.
Personality
Every villager has one of eight personalities, fixed the moment you meet them, and the personality decides how they speak:
| personality | says | talks about | may switch to 반말 |
|---|---|---|---|
| 느긋한 lazy | 해요체, soft | naps, food, a warm spot | yes |
| 활발한 sporty | 해요체, loud | running, climbing, strength | yes |
| 무뚝뚝한 grumpy | 해요체, short | quiet, old tools, your health | no |
| 점잖은 suave | 해요체, flowery | flowers, music, nice rooms | no |
| 상냥한 kind | 해요체, warm | cooking, books, tidiness | no |
| 발랄한 peppy | 해요체, excited | the stage, dyes, parties | yes |
| 새침한 snooty | 합쇼체 | emeralds, fine blocks, taste | no |
| 털털한 big sister | 해요체, direct | bravery, looking after others | yes |
Snooty is the formal register you will hear in a shop or a hotel: perfect for practising -습니다 and -ㅂ니까.
Children speak 반말 to you; they keep their personality when they grow up, and then speak like an adult.
Region
The village’s type decides what a villager notices: plains (wheat, bells, bees), desert (heat, sand, water), savanna (dry grass, horses, no rain), snow (cold, ice, soup), taiga (spruce, sweet berries, foxes), jungle (cocoa, bamboo, parrots), swamp (mud, frogs, mushrooms). The Korean you meet is the Korean around you.
Friendship
- A heart for the first talk of each in-game day.
- Two hearts for finishing a request.
- Ten at most. At three, six and ten hearts the villager has something new to say.
- At level 4 or more, a lazy, sporty, peppy or big-sister villager at six hearts may ask whether the two of you should speak 반말; say yes and their later lines come in 반말. Refusing is fine and changes nothing else.
Requests
Requests are small jobs villagers ask for; they are not part of the quest tree.
| kind | what you do |
|---|---|
| show | hold the item and talk to them again — nothing is taken |
| give | drop an item the villager picks up (bread, wheat, carrots, potatoes, beetroot, seeds, bone meal) in front of them |
| do | craft, place, reach, breed, smelt, then come back and tell them |
- An accepted request appears in your quest log with the villager’s name; it only advances while it is tracked there, like any other quest.
- Up to three at a time and one per villager. If the quest log is full, a request you accepted waits untracked in the journal instead of pushing out a quest you chose yourself.
- Refusing costs nothing. You can abandon a request in the journal.
- The reward is two hearts and the words the request practises.
The Villagers page
The journal’s Villagers (주민) tab lists everyone you met, in the order you met them: name, personality, region, profession, hearts, and the open request with track, untrack and abandon. It never reorders itself.
Voices
With the optional Hangul Quest Voices resource pack every line is spoken in the villager’s own voice: eight
adult voices, one per personality, and two children’s voices. A villager’s voice never changes. The line plays when it
appears; R or the play mark repeats it. The pack is a resource pack, so enable it in Options → Resource Packs.