레벨 2 21 Level 2 21
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문장 25개 · 원어민 승인 0개 · 확인 필요 0개 (25 lines, 0 native-approved, 0 need a native speaker)
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뭐가 필요해예?
What do you need?
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_gen_14_taiga.ask
검이 필요해요.
I need a sword.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Reply the player can pick in speech level 해요체 (haeyo)..
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dialogue.vt_cranky_gen_14_taiga.ask.c1
곡괭이가 필요해요.
I need a pickaxe.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Reply the player can pick in speech level 해요체 (haeyo)..
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dialogue.vt_cranky_gen_14_taiga.ask.c2
그리고 도구는 버리지 마이소. 나 원 참.
And don't throw your tools away. Good grief.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_gen_14_taiga.care
흠. 저는 철로 튼튼한 도구를 만들어예.
Hm. I make sturdy tools out of iron.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_gen_14_taiga.hello
곡괭이는 철 주괴 세 개와 막대기 두 개가 필요해예.
A pickaxe needs three iron ingots and two sticks.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_gen_14_taiga.pickaxe
검은 철 주괴 두 개와 막대기 한 개가 필요해예.
A sword needs two iron ingots and one stick.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_gen_14_taiga.sword
너는 무슨 동물이 좋아?
What animal do you like? (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the child in a conversation, speech level 반말 (banmal)..
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dialogue.vt_cranky_gen_92.ask
나는 늑대가 좋아.
I like wolves. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Reply the player can pick in speech level 반말 (banmal): the right form here..
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dialogue.vt_cranky_gen_92.ask.c1
나도 고양이가 좋아.
I like cats too. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Reply the player can pick in speech level 반말 (banmal): the right form here..
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dialogue.vt_cranky_gen_92.ask.c2
저는 늑대가 좋아요.
I like wolves. (polite)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Reply the player can pick in speech level 해요체 (haeyo): the wrong form here (the lesson is the speech level)..
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dialogue.vt_cranky_gen_92.ask.c3
흥. 그럼 잘 가. 또 놀자.
Hmph. Bye, then. Let's play again. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the child in a conversation, speech level 반말 (banmal)..
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dialogue.vt_cranky_gen_92.bye
진짜? 그럼 내일 같이 고양이 보자.
Really? Then let's go look at the cat together tomorrow. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the child in a conversation, speech level 반말 (banmal)..
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dialogue.vt_cranky_gen_92.cat
어제 고양이가 내 침대에서 잤어.
Yesterday a cat slept on my bed. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the child in a conversation, speech level 반말 (banmal)..
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dialogue.vt_cranky_gen_92.cat_bed
흥. 술래잡기는 너무 시끄러워.
Hmph. Playing tag is too noisy. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the child in a conversation, speech level 반말 (banmal)..
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dialogue.vt_cranky_gen_92.noisy
고양이는 조용해. 그리고 따뜻해.
Cats are quiet. And warm. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the child in a conversation, speech level 반말 (banmal)..
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dialogue.vt_cranky_gen_92.quiet
늑대? 늑대는 뼈를 좋아해. 나는 뼈 없어.
Wolves? Wolves like bones. I don't have any bones. (casual)
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the child in a conversation, speech level 반말 (banmal)..
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dialogue.vt_cranky_gen_92.wolf
흠. 또 왔어요?
Hm. You're here again?
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.again
아니, 아니에요. 오늘은 바빠요?
No, never mind. Are you busy today?
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.ask
아니요, 시간 있어요.
No, I have time.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Reply the player can pick in speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.ask.c1
네, 좀 바빠요.
Yes, I'm a bit busy.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Reply the player can pick in speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.ask.c2
그런데 좀 심심했어요.
But it was a little boring.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.bored
흠. 그럼 가세요. 내일은 꼭 오세요. 나 원 참.
Hm. Then go. But be sure to come tomorrow. Good grief.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.busy
흠. 그럼 여기 앉으세요. 같이 쉬어요.
Hm. Then sit here. Let's rest together.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.free
어제는 안 왔어요. 그래서 조용했어요.
Yesterday you didn't come. So it was quiet.
Villager conversation: a line of the NPC or a reply the player can pick. Goal: Line of the villager in a conversation, speech level 해요체 (haeyo)..
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dialogue.vt_cranky_ms6.yesterday
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